Violence In Video S Research Paper

Violence In Video S Research Paper-51
Lieutenant Colonel David Grossman has special concerns about children playing violent video games.

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However, it appears that to do so must involve a two-prong approach utilizing both parents and governmental action.

Parents must be made aware of this problem so that they may exert their parental power to curb violent video game playing in their children.

In fact, the Army typically uses video games in their training of soldiers, such as “Quake” and “Doom.” He “call[s] violent video games ‘murder simulators’”.

Many national governments are concerned about the long-term impact that video game playing will have on their future citizens.

In fact of fifty games reviewed, thirty-five of them had violent scenes for more than thirty percent of the time that they are played.

Additional research demonstrates that in a comparable study, children who participated in a program to reduce video game playing exhibited less aggression during playground activities than children who did not participate in the program.Unfortunately, this means that video games have become a big business.And most video companies are aware of the demand by children for many of these violent games, and they actively market these games to children.The second value that these studies have is that they illustrate that a change or a solution is a simply one – restrict the time and amount that children engage in video game playing.Simply by encouraging other activities or making other activities appear more fun or valuable, aggression that is the result of playing violent video games can be reduced.In conclusion, there are many pieces of evidence to suggest that playing violent video games can increases aggressive behavior in children.Research shows that this form of game playing increases aggressive behavior, and when the amount of video game playing is reduced, then the aggressive behavior is reduced.In many of these current games, this provides the ability to perform acts of destruction and violence on the screen.Thus, children are able to “kill” characters that are featured in the video game.What these studies indicate is that, most likely, just average amounts of video game playing increases aggressive behavior in children.The value of these last two kinds of studies is two fold.


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