In fact, there was enough research leading to this conclusion that the American Psychiatric Association (APA) published a policy statement in 2015 concluding that playing violent video games leads to more aggressive moods and behaviors and detracts from the players’ feeling of empathy and sensitivity to aggression.But a large contingent of researchers focused on pediatric and adolescence health disagree.While not overly gory, the premise for is inherently violent; the primary goal is to kill other players.
Understanding each child’s needs and creating a plan that sets out rules for media use and monitors kids’ activities on screens is a sensible way to approach video games.
Sure, he said, some studies have revealed a connection between kids playing violent video games and violent behavior.
Christopher Ferguson, associate professor and co-chairman of the Department of Psychology at Stetson University, supports this view.
In fact, he goes so far as to suggest that violent video games may help reduce societal violence rather than increase it.
That's much lower than the national average: In 2010, 85 percent of boys age 15 to 18 reported playing violent games.
In fact, video games are tied to a decrease in actual violence.
Here’s why: That’s a lot of conflicting perspectives, so what’s the take-home message here?
First, there is not solid, irrefutable evidence that violent video games lead to aggressive behavior.
Violent competition has been a part of human history.
Besides, the competition feature of video games makes children feel close to society, similar to face-face competition, such as sports.